Comparing hyperdrama to video games is right on.From these concepts on which hyperdrama is based, I describe the hyperdrama characteristics that relate to post-modernity issues such as narrative fragmentation, decentralization of the figure of the author, rupture of the space and time relationship and the elimination of borders between erudite and popular art, among others. Finally I offer an analysis of the work of Professor Charles Deemer, who uses the term hyperdrama to define the narratives that he develops for the theatre and that contain various simultaneous actions within the same space. Furthermore, I contrast the hyperdramatic language with the interactive narratives of videogames.
Also see Hyperdrama: my obsession with a new form of theater, a free ebook.
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